Thanks to a great community supporting fans of TDU2 they have managed to not just bring back the multiplayer but have also managed to fix bugs and update a few things in the game with their very own update. Check out our all new TDU2 page for more details. don’t get left behind, many players are already online levelling up 🙂

7DTD UPDATE 27.10.2017

Hey Survivalist,
We’ve just released Alpha 16.4 Patch. Which includes many of the most important bugs reported by the community.
Official Alpha 16.4 Release Notes!
Reduced walk weapons sway and bow sway
Forge input now has a timer indicating how long until the current item is finished
Players now trigger sleeper volumes from further away to avoid spawning seen by the player
Put fix in place to skip corrupt sleeper volume savegame data.
Some general improvements to zombie jumping
Sleepers spawning in front of players as they are breaking into building
Grass is getting snow cover inside buildings
Snowpack shadow regression
Solar cells won’t show on trader refresh.
Red Mesa elevator shaft stability fix and other improvements.
Turrets play double sounds for clients
Roads generating as Clay, Dirt, Gravel and Sand
Land Claim does not prevent placement of minibike chassis.
SI Exploit for Rock Prefab
Zombies don’t seem to be attacking animals
Dupe method “destroying container”
Duping with 2 people using containers
KeyNotFoundException for sleeper volumes
Problem that particle for paint brush was never removed and slowed down the game
Fatbelly (sleeper spawn trigger) should not go vertical
Sleeper volumes are not being restored properly
Gamestage calculates offline days as survived days
waste_rubble_bldg_07 sleeper spawning after POI is cleared
OSX: Camera view jumping after interacting with containers
Sleepers that die while laying down shouldnt stand up
Bear animation is jittery when the bear turns
Snakes are fire proof
Block 614 sucks player into it
Wire Tool wire disappears when switching tools after first time use
Zombies cannot climb or break New 3D Ladders from the back side
ArgumentException when trying to continue a game
Savegame Crash: EndOfStreamException: Failed to read past end of stream.
Zombies sometimes clip into the ground and blocks when they jump
Force quiting the game when in respawn stage results in loss of crosshair etc
Known Issues
Onscreen keyboard is only available if you start the game from Steam’s Big Picture Mode
Smell is not working with the new stealth we will revisit it in a17
GlobalUV support inhibits anisotropic filtering and it has to be calculated in the shader.
Farming of crops other than yucca and hops affects performance
Precipitation and cold temp going through windows, glass blocks, doors, and hatches
Excessive use of trigger plates may cause servers to lag during hordes.
Gore block dup


Lots of balance tweaks and fixes, stone spawn improvements, a look at vehicles, and more.

Upgraded to Unity 2017.1.2
Added debug.log convar to toggle log output
Miner / Candle Hat provides protection
Caves have a good chance of spawning stone tools
Added toggled map grid coordinates (off by default)
Added Debris Field marker on map when heli/bradley is destroyed
Boonie/Bandana/Cap provides minimal protection instead of none
Miner hat has emissive blinding flare
Added radial map marker (mod support)
Pickaxe vm – Fixed hands intersecting when aim running
Fixed launchsite exploit allowing to hide in the wall
Big cleaver vm – Fixed hands intersecting when aim running
Satchel charge wm- Fixed wrong texture appearing when thrown
Satchel charge vm – Fixed arms clipping when thrown
Beancan grenade vm – Fixed arm clipping when thrown
Bone club vm – Fixed popping from throw cancel to idle
m249 vm – fixed arms clipping at max FOV
Fixed packet exploit to bring down servers
Fixed stone ore scarcity
Sawnoff shotgun vm – Fixed arm clipping at max FOV
Fixed indoor shadow issues introduced by viewmodel shadow chan
Fixed missing viewmodel shadow feet
Fixed node hotspots invisible during med-high fog
Fixed some water reflection artifacts
Fixed not being able to pick up items outside of any TC
Fixed Vending Machines not displaying if item for trade is a bluepri
Fixed Steam Inventory Items not unlocking their blueprint
Miner hat no longer emissive to other players when switched off
Fixed workbench status everywhere exploit
Fixed candle hat having a 30m light radius (!)
Fixed peacekeeper turrets not firing
vm hierarchy and folder structure
new vm arm mesh
All viewmodels set to use base mesh vessel, all anims contain ani
Bow vm – anim tweaks
Salvaged axe, hammer & icepick vm – Removed attack2 lerping bl
Water jug vm – removed static left hand in view when thrown at m
Sawnoff shotgun vm – Removed wobble at end of deploy anim
Ak47 vm – Updated base pose, transition additions
Increased speed of outro anim blend on ironsights
vSupply signal vm folder restructure
Only allow drinking when water has certain depth
Improved water intersection test performance
Added process memory usage to system info
Tweaked high external wall and gate deploy volumes
Reduced scrap tier of many decorative items
Can now pick up research / repair benches
Broken items now have a minimum recycle yield of 10%
Items now remove attachments/ammo when recycled
Sewing kit is made of less rope (less recycle yield)
Lantern and Tuna Can Lamp provide more light
Lantern costs 25 Metal Fragments (was 40)
Less fuel / hqm in caves
Small/Medium wooden signs default blueprints
Stone Spear default blueprint
Workbench radius tripled
Workbenches can be rotated with hammer
Radsuit leaks small amounts of radiation at NPP/LSR
Lowered HQM yield from heli/bradley gibs
Satchel has slightly less chance to be a dud
Flamethrower Requires Workbench Tier 2
Hoodie/Pants require 75 scrap to research ( Was 250 )
Snow Jacket/vagabond more common and much cheaper to make
Elite crate spawns half as much stuff
Elite crates spawn every 2 hours instead of 20 min at LSR
Bradley drops elite crate loot
Cluttery deployables drop as blueprints instead of full items
Bradley begins healing much slower
Bolt rifle vm – removed unused anims


Unfortunately with the lack of demand on the Rust server and funding issues we have had to bring the Rust server to an end. We have met many decent players on this server over it’s time and hope to be able to game with you again on one of our current and future servers.

We will carry on reporting news from facepunch about Rust and maybe sometime in the future consider bringing back a rust server.


Workbenches, blueprints, and progression. This patch wipes the servers. Have fun!

Added Workbenches
Added Blueprints
Added ice lake monuments to the arctic biome
Added new road generation algorithm
Improved world serialization file format
More efficient world serialization compression
Improved water map encoding
Can no longer block ladders with certain barricades (concrete, stone and sandbag)
High external walls and gates require some space between parallel walls
Vending machine + shopfront cost reduction
Locked all items other than default blueprints
Improved bus stop and power substation spawn rules
T-shirt/longsleeve much cheaper don’t require sewing kit
Can only repair items with blueprint
Fixed problems with drinking water from rivers and lakes
Invisible body no longer casting shadows on viewmodel
Fixed ambient occlusion around vegetation
Fixed player shadow projection noticeable on ceilings
Fixed sky reflection intensity mapping
Fixed motion blur ignored around on holosight reticle border


Progression (blueprints!), raid balance, base changes, and more.

Added RAM usage to perf text
Can pick up empty furnaces
AK47 world model not displaying some skins correctly
Fixed parenting on bradley and heli loot crate fireballs
Fixed large furnace placement being blocked under floor grills
Updated EAC launcher
Only wooden ladders, twig foundation and twig floors can bypass building privilege
Tweaked barricade placement rules, damage volumes and collision meshes
Tweaked external wall and gate placement rules, damage volumes and collision meshes
Eliminated GC allocs from player model LOD refreshes
Increased external gate open and close animation speed
Raw and spoiled meat no longer goes straight to belt when picked up
Wooden ladders can be stacked to 5
Wooden ladders can be repaired
Furnace costs 100 wood less, spawns with no wood
Can pick up empty fridge
Can pick up empty large & small wood boxes
Can place shelves over existing boxes
Can change skins of boxes at repair bench
No longer need map item to open map

We are now live with “7 Days to Die”

We have expanded in to 7 days to die, you can see more details on our 7 days to die webpage by going to “Cranky Gamerz” drop down list and selecting the “7 Days to die” link. Our server is now up and running and available for everyone to join.

Sedan available on RUST Server

We have spawned in a vehicle on the map, it has been left in town (/town). If you want to check it out get to the town quickly before someone moves it and tries to claim it for themselves 🙂


Chairs, vehicle tests, and more.

Test Vehicle (admin only) added
Added new EAC launcher
Chairs are mountable and provide 100% comfort
Added grass shadow casting feature
Added shadow quality option with new penumbra shadows feature
Made grass meshes size more realistic
Updated EAC SDK
Reduced managed memory usage
Overhauled entity parenting
Improved server side eye verification (less false positives)
Fixed Sentry/Helicopter shooting like a shotgun with low fps
Fixed world serialization checksum problems (loading times)
Fixed map exploit
Fixed flashlight attachment shadows all over the place bug


Building better biomes, info panels, sitting, and more

New tank sounds
Combat log now indicates when someone is killed or wounded
Download skins in the background rather than waiting for them in the loading screen
Updated EAC API & SDK (fixes “EAC Disconnected” error)
Client no longer stalls while spawning the map from cache
Eliminated some GC allocations from nested coroutines
Improved lighting: direct light now softer and ambient lighting less saturated
Improved shadow casting: reduced floating shadows and light leaking
Vending machines drop no loot + 25% increased health
Autoturrets no longer have magical long range after something is targeted
Occludable sound voice limiting perf fix
Fixed game manifest download sometimes silently failing
Fixed official server list sometimes being shown as empty
Fixed ragdoll messed up level of detail
Fixed fly swarm not following ragdoll
Fixed another error thrown by culling on RetrieveAndApplyVisibility
Fixed visibility error when joining a server after finishing a demo play