A new roadmap, nicer snow, recoil, balance, optimization, and more.
Fixed long tundra grass patches sometimes not being grounded
Fixed culling throwing errors in safe mode
Re-enabled shore wetness
Fixed rounding errors with resource gathering
ConVar “player.recoilcomp ” now works for learnable recoil
New snow biome textures and meshes
Reduced garbage collection frame rate drops throughout the game
Updated multiple item descriptions
Increased helicopter searchlight brightness
LR300 Recoil stays vertical for longer
Search Lights are half price
Trout yields 8 animal fat upon gutting (was 3)
Bone armor costs 1 rope instead of 2
Hide clothing is half price
Added Flare to helicopter searchlight
Added Flare to Flashlights and Laser Sights
Added Flare to Deployable Searchlights
Removed a bunch of stack trace spam from the game log
We have been working on many things over the last few days, below is a list of things we have done to the server.
- Disabled Skinning levels due to a bug, we will re-enable this as soon as possible
- Continued with more changes to the loot tables, this time concentrating mainly on crates.
- Completed first AI Base
- Started adding kits to Scientists at monuments
- Added some Delivery Quest Vendors around the map
- Fixed Crafting Bug
- other minor fixes have been completed.
As many of you are aware we along with many other servers have been having issues with animals not moving. Today we have fixed the issue and animals are back in action. so be warned ninja bears are back out on patrol 🙂
- Security Lights – Turn search lights in to security lights.
- Farming Events – Mini farming events with leaderboard
- Fixed Salvage.sword skins going under Longsword!
- Scientists are now detected and counted as NPC kills (Ranks)
- Image Library Versions – 2.0.3 to 2.0.4
- Loot tables have been further modified
- Added hobo barrel to supported furnaces (furnace splitter)
/sl – Help information for security light
/sl add – Converts the search light you are looking at to a security light
/sl remove – Converts the security light you are looking at back to a search light
/sl mode <mode> – Sets the mode of the security light you are looking at
/sl globalmode <mode> – Sets the mode of all security lights you own
/sl info – Gives the owner the ability to check the status of a search light
So it’s that time again, with only 24 hours to go before we take down the RUST server for a full wipe. Make sure you’ve got your backpacks full to the brim to carry over to the new map.
We plan to take down the server at 18:00 to start performing updates and we should hopefully be back up and running by 22:00 (Depending on when the RUST update is released)
Today we have updated Oxide to the latest release. The mods that where broken on the server are now all back up and running as usual.
As many of you have probably noticed some of the mods are currently not working since yesterdays game update. We are currently awaiting an update of Oxide to bring their software up to the version that is now used by FacePunch. Once this update is released and applied to the server we expect all mods to be working again. We are hoping the updates comes out quickly due to the issues that are being caused, but we do not currently have any news of when this is expected.
An ore gathering minigame, visual loot, menu fixes, and more.
Implemented workshop skin cache in native code (optimization)
Moved skin cache I/O to a thread (optimization)
Added grass displacement to campfires
Added confirmation to exit button
Fixed freezing when using feedback (F7)
Fixed “EAC Disconnected” error
Fixed some item descriptions
Removed DirectX 9 launch option
Added Ore Minigame
Reduced SAP cost