Shotgun traps, optimisations, and more.

Fixed distant see-through walls when using TSSAA or MB
Fixed AI “look rotation viewing vector is zero” error
Optimized building decay processing on the server
Decay now applies to all twig building blocks
Moved most remaining invokes to the optimized invoke handler
Can place floor grills and floor frames above large furnace
Floor spikes block foundation placement similar to barricades
Window bars and embrasures now store item condition
Window bars and embrasures lose half their health when picked up
Added Shotgun Trap
Fixed Planner leak (50k entities saved on large servers)
Flame turrets can be placed closer to walls (viability in airlocks)
Fixed some older item skins not working

Fix for using BackPacks

Back packs are still running on our Rust server, but with FacePunch stopping servers from assigning shortcuts by servers you now need to do this yourself. Simply load on to the server – press F1 to open the console – type
bind b backpack.open
– press Enter/Return – close console by pressing ESC button, You should now be set up and ready to use your BackPack.

RUST SERVER UPDATE 06.05.2017

FIXED
Kill Feed
Switched from Hud.Under to Hud for Rust CUI

Back Packs
fixed F1 console key bind warnings; the client doesn’t allow this from the server anymore

Installed

Player Ranks – Self Explanatory

Skins – This plugin will allow players to change skin for items in easiest way. Just type skin command, move item to container and move back with skin.

New Chat Commands

/skins – command to open the skin container

RUST SERVER UPDATE 05.05.2017

SERVER WIPED
Today we have done a complete wipe of the server. We are re-installing all mods from scratch so please bare with us while we do this. You can still use the server as normal while we carry out the work and you’ll see the changes as they happen.

RUST:IO
We have added the server back to Rust:IO, check out the Rust Server page for the link to view the live map.

RUST UPDATE 04.05.2017

This is whats to come in todays update from FacePunch
At time of this post we are just awaiting the release of the update via Steam

raiding-3

Changelog

Added scrap resource (barrels drop 1 scrap, boxes drop 5-10 scrap)
Can use scrap to create components with research table
Can recycle components into scrap (10% yield)
Twig building tier can be placed inside the cupboard radius (raid towers)
Wooden ladders can be placed inside the cupboard radius (raiding)
Turrets can see through twig building blocks
Auto turret projectiles penetrate twig building blocks
Reduced twig decay time to one hour delay plus one hour duration
Added wall socket to top and bottom end of foundation steps
Tweaked ladder placement rules so they can be attached to the end of floors
Tweaked ladder triggers thickness so they can be climbed from both sides
Tweaked ladder trigger width so they can be traversed around
Reduced health of low walls by 50%
Tweaked barricade building prevention volumes
Added high performance cache to workshop skins
Added “find_radius” admin console command
Added “find_self” admin console command
Added additional info to “find” admin console commands
Fixed animals sometimes being invisible
Miner hat model becomes emissive when switched on
Animals will no longer randomly get stuck when fleeing
Animals have more interesting flee behaviour
Added recycler to both harbors
Added research table to satellite dish
Lowered cost of bandana
Lowered cost of cap
Lowered cost of balaclava
Lowered cost of boonie hat
Lowered cost of burlap headwrap
Increased snow jacket protection
Reduced snow jacket cost
Fixed culled ragdolls remaining invisible on culling disabled
Fixed research table lens refraction

RUST SERVER UPDATE 04.05.2017

UPDATES & FIXES

IMAGE LIBRARY
MAJOR CHANGES DATA FILES AND CONFIG HAVE BEEN DELETED AND REINSTALLED FROM FRESH
Overhauled the data file and removed url saving.
Added a map config option. (For future planned use)
Added Workshop Skin Data and a hook to call the information:

Friends API
Updated some background tasks

BackPacks
fixed F1 console key bind warnings; the client doesn’t allow this from the server anymore

NEW FEATURES
None

NEW COMMANDS
None

OTHER INFO
More updates are planned after the Thursday RUST game update
It’s time to consider a Server Wipe, are you ready for it?

RUST & SERVER UPDATED 28.04.2017



Muzzle Break nerf, Eoka buff, AI improvements, and more.

Sound mix tweaks
Fixed cascade shadow blending
Fixed workshop full-screen blur when using low settings
Added entity pooling to various client side entities for less stuttering
Made server side hack prevention a lot stricter by default
Reduced false positive rate of server side hack prevention
Added the last killer to the top of the cheat reporting player selection
Uncluttered cheat reporting player selection
Fixed camera clipping on vm crossbow anims
Eoka Aimcone reduced
Muzzle brake reduces projectile velocity
Muzzle brake reduces projectile max effective range
Muzzle brake Aimcone increased
Vending Machines can be named and show a tooltip when hovered over on map
Navmesh generates 4x faster
Wolves/Bears are more aggressive
Animal health increased
Animals flee when out of stamina from attacking
Animals have sight cone – can sneak up behind most

RUST SERVER UPDATE 16.04.2017 (PART 2)

UPDATES & FIXES
ADDED TRADERS
Tom Trader – Military Tunnel – 1184297597
Lyndsey Trader – PowerPlant – 1074301453 -> Disabled no power plant on current map
Bruce Trader – Airfield – 1171339649
Kelly Trader – Train Yard – 1380020488
Martha Trader – Sphere Tank – 282720825

Air Drop
Changed “Hud.Under” to “Hud” to let the SimpleUI display again

PlayerRanks
Fix for animal kills – Rust update.
Some tidying up with regard to saving.

NEW FEATURES
None

NEW COMMANDS
None

OTHER INFO
None

RUST SERVER UPDATE 16.04.2017

UPDATES & FIXES
-Fixed NPC’s
-Blue Print system fully removed (Research papers can still be found and will be usable soon in a future update)
-Added Level-Up broadcast
-Brought back ‘Night Bonus’ (Level up faster at night)
-Updated Server name and description

NEW FEATURES
None

NEW COMMANDS
None

OTHER INFO
None

 

Official RUST Update 13.04.2017

New animal AI, easier large furnace placement and lots more.

Updated to Unity 5.6
Updated EAC
Added footwear specific footstep sounds
Polished water lapping sound
Polished distant gunshots
Improved localized voice limiting
New sounds for the spinner wheel
AI doesn’t walk through walls
AI sleeps
Added entity.spawn [name]
Added entity.spawnitem [name]
Updated flesh bullet impact effects
AI populations are controlled by console variables
AI eats corpses
AI eats dropped items
AI reacts to gun shots
AI corpses drop gibs when destroyed (temporary effect)
Fixed spinner wheel skinnability
Updated damage effects hud
Options screen dropdowns are now side selectors
Added server tag when server restarting
Normalized tree sizes
Added server tag indicating last wipe time
Websocket Rcon is default mode
Fixed Websocket Rcon ignoring rcon.ip
Optimized steam avatar cache lookup
Fixed “Your Friends” allocating memory and causing hitches
Fixed bear meat cooked using burnt description
Fixed revolver describing itself as a 6 shooter
Deers give deer meat (instead of chicken)
Added Wooden Helmet
Optimized transform updates when recycling sounds and effects
Optimized light intensity and color flickering effects
Optimized invoke handler (list overhead, cache hits, hashing)
Optimized position lerp and player model lists
Added efficient update handler
Added ladder movement verification to server
Eliminated input lag (especially for firearms)
Large Furnace has bigger foundation, stays upright & can be placed on slopes